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[editor] Fix undefined results with unbound keys in viins/vicmd
Bind the remaining unbound keys in the main mode so that they don't result in undefined functionality when pressed. (Often this will change the casing of one/most/all of the characters you've typed or even stranger things). In emacs mode this usually just inserts a tilde, but this will fix that as well so nothing happens when unbound keys are pressed. Since there isn't any binding which does "nothing", create a noop ZLE widget and bind them to that. The user or other modules are still able to override these bindings either by overriding the main keymap or setting a keymap in one of the other modes which will take precedence over the main fallback.
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@ -282,6 +282,32 @@ fi
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# Emacs and Vi Key Bindings
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#
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# Unbound keys in vicmd and viins mode will cause really odd things to happen
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# such as the casing of all the characters you have typed changing or other
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# undefined things. In emacs mode they just insert a tilde, but bind these keys
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# in the main keymap to a noop op so if there is no keybind in the users mode
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# it will fall back and do nothing.
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function _prezto-zle-noop { ; }
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zle -N _prezto-zle-noop
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local unbound_keys=(
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"${key_info[F1]}"
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"${key_info[F2]}"
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"${key_info[F3]}"
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"${key_info[F4]}"
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"${key_info[F5]}"
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"${key_info[F6]}"
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"${key_info[F7]}"
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"${key_info[F8]}"
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"${key_info[F9]}"
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"${key_info[F10]}"
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"${key_info[F11]}"
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"${key_info[F12]}"
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"${key_info[PageUp]}"
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"${key_info[PageDown]}"
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)
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for keymap in $unbound_keys; do
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bindkey -M main "${keymap}" _prezto-zle-noop
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done
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# Ctrl + Left and Ctrl + Right bindings to forward/backward word
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for keymap in viins vicmd; do
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for key in "${(s: :)key_info[ControlLeft]}"
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